← Return to Infected: Possession
Devlog
- September 22, 2025 by Byepolar#3D, #Action, #First Game, #Grappling, #Infected, #Indie, #unrealEngine5, #ExperementalThis build is a mix of cleanup and some pretty big additions. A lot of older systems have been restructured so the project doesn’t get weighed down later, but at the same time I’ve added a couple... Continue reading

- September 13, 2025 by Byepolar#unrealEngine5, #Procedural, #Tentacle, #Enemy, #Indie, #Action, #Experemental, #Creature, #MechanicHere is a new Enemy I have been working on. Currently only in beginning phase but i wholeheartedly believe have potential to expand. A Tentacle system which is Fully procedural and dynamic and do not... Continue reading

- August 28, 2025 by Byepolar#Grappling, #Indie, #New Feature, #Unreal, #Third Person, #PossessionAdded a brand new feature to the game... The Grappling Mechanic (Actively rubbing my 2 brain cells for thinking a cool name). This grappling mechanic but only can be used in parasite form. Before the... Continue reading

- August 27, 2025 by Byepolar#Procedural, #Infected, #Level Generator, #3D, #GameLast time we checked in, INFECTED only had one combat room. This time, though, the parasite introduces an entirely new area for players to explore. I’ve implemented a procedural level generator that... Continue reading

- August 11, 2025 by Byepolar#prototype, #First Game, #Initial LaunchHey everyone, This is the first prototype build of INFECTED — a weird little experiment where you play as a parasite that survives by possessing enemy bodies. Each host you take over is temporary. L... Continue reading

